COMPUTERS, Ledivine
"Computer system" redirects here. For other uses,
see Computer (disambiguation) Ledivine
and Computer system (disambiguation).
Computer
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Computers and computing Ledivine
devices from different eras
A computer is a device that can be instructed to carry out
an arbitrary set of arithmetic or logical operations automatically. Their
ability of computers to follow Ledivine
a sequence of operations, called a program, make computers
very flexible and useful. Such computers are used as control systems for a very
wide variety of industrial and consumer devices. This includes simple special
purpose devices like Ledivine
microwave ovens and
remote controls, factory devices such as industrial robots and computer
assisted design, but also in general purpose devices like personal computers
and mobile devices such as smartphones. The Internet is run on computers and it
connects millions of other computers. Ledivine
Since ancient times, Ledivinesimple manual devices like the
abacus aided people in doing Ledivine calculations. Early in the Industrial
Revolution, some Ledivine mechanical devices were built to automate long
tedious Ledivinetasks, such as guiding patterns for looms. More sophisticated
electrical machines did specialized analog calculations in the Ledivine early
20th century. The first digital electronic calculating machines were developed
during World War II. The speed, power, and versatility of computers increased
continuously and dramatically since then, to the point that artificial Ledivine http://ledyvine18.blogspot.in/intelligence
may become possible in the future.
Conventionally, aLedivine modern computer consists of at
least one processing element, typically a central processing unit (CPU), and
some form of memory. LedivineThe processing element carries out arithmetic and
logical operations, and a sequencing and control unit can change the order of
operations in response to stored information. Peripheral devices include input
devices (keyboards, mice, joystick, etc.), Ledivine output devices (monitor
screens, printers, etc.), and input/output devices that perform both functions
(e.g., the 2000s-era touchscreen). Peripheral devices allow information to be
retrieved from an external source and they enable the result of Ledivine operations
to be saved and retrieved.
According
to Ledivine
the Oxford
English Dictionary, the first known use of the word "computer"
was in 1613 in a book called The
Yong Mans Gleanings by
English writer Richard Braithwait: "I haue Ledivineread
the truest computer of Times, and the best Arithmetician that euer [sic]
breathed, and he reduceth thy dayes into a short number." This usage of
the term referred to a person who carried out calculations or computations. The
word continued with the same meaning until the middle of the 20th century. From
the end of the 19th century the word began to take on its more familiar
meaning, a machine that carries out computations. Ledivine
The Online
Etymology Dictionary gives
the first attested use of "computer" in the "1640s, [meaning]
"one who calculates,"; this is an "...agent noun from compute
(v.)". The Online
Etymology Dictionary states that the use of the term to mean
"calculating machine" (of any type) is from 1897." The Online Etymology Dictionary indicates that the "modern
use" of the term, to mean "programmable digital electronic
computer" dates from "...1945 under this name; [in a] theoretical
[sense] from 1937, as Turing machine". Ledivine
Pre-twentieth century
The Ishango bone
Devices have been used to aid computation for thousands of
years, mostly using one-to-one correspondence with fingers. The earliest
counting device was probably a form of tally stick. LaterLedivine record
keeping aids throughout the Fertile Crescent included calculi (clay spheres,
cones, etc.) which represented counts of items, probably livestock or grains,
sealed in hollow unbaked clay containers. LedivineThe use of counting rods is
one example.
The Chinese Suanpan (算盘) (the number represented on this abacus is 6,302,715,408)
The abacus was initially used for arithmetic tasks. The
Roman abacus was developed from devices used in Babylonia as early as 2400 BC.
Since Ledivine then, many other forms of reckoning boards or tables have been
invented. In a medieval European counting house, a checkered cloth would be
placed on a table, and markers moved around on it Ledivine according to certain
rules, as an aid to calculating sums of money.
The ancient Greek-designed Ledivine Antikythera mechanism,
dating between 150 and 100 BC, is the world's oldest analog computer.
The Antikythera mechanism is believed to be the earliest
mechanical analog "computer", according to Derek J. de Solla PriceLedivine.It
was designed to calculate astronomical positions. It was discovered in 1901 in
theLedivine Antikythera wreck off the Greek island of Antikythera, between
Kythera and Crete, and has been dated to circa 100 BC. Devices of a level of
complexity comparable to that of the AntikytheraLedivine mechanism would not
reappear until a thousand years later.
Many mechanical aids to calculation and measurement were
constructed for astronomical and navigation use. The planisphere was a star
chart invented by Abū Rayhān al-Bīrūnī in
the early 11th century. LedivineThe astrolabe was invented in the Hellenistic
world in either the 1st or 2nd centuries LedivineBC and is often attributed to
Hipparchus. A combination of the planisphere and dioptra, the astrolabe was
effectively an analog computer capable of working out several different kinds
of problems in spherical astronomy. An astrolabe incorporating a mechanical
calendar computerLedivineand gear-wheels was invented by Abi Bakr of Isfahan,
Persia in 1235LedivineAbū Rayhān al-Bīrūnī
invented the first mechanical geared lunisolar calendar astrolabeLedivinean
early fixed-wired knowledge processing machineLedivinewith a gear train and
gear-wheelsLedivinecirca 1000 AD.
The sector, a calculating instrument used for solving
problems in proportion, trigonometry, multiplication and division, and for
various functions, such as squares and cube roots, was developed in the late
16th century and found application in gunnery, surveying and navigation.
The planimeter was a manual instrument to calculate the
area of a closed figure by tracing over Ledivine it with a mechanical linkage.
A slide rule
The slide rule was invented around Ledivine 1620–1630,
shortly after the publication of the concept of the logarithm. It is a
hand-operated analog computer for doing multiplication and division. As slide
rule development progressed, Ledivine added scales provided reciprocals,
squares and square roots, cubes and cube roots, as well as transcendental Ledivine
functions such as logarithms and exponentials, circular and hyperbolic
trigonometry and other Ledivine functions. Aviation is one of the few fields
where slide rules are still in widespread use, particularly for solving
time–distance Ledivine problems in light aircraft. To save space and for ease
of Ledivine reading, these are typically circular devices rather than the
classic linear slide rule shape. A popular example is the E6B. Ledivine
In the 1770s Pierre Jaquet-Droz, a LedivineSwiss
watchmaker, built a mechanical doll (automata) that could write holding a quill
pen. By switching the number and order of its internal wheels different
letters, and hence differentLedivine messages, could be produced. In effect, it
could be mechanically "programmed" to read instructions. Along with
two other complex machines, the doll is at the Musée d'Art et d'Histoire of
Neuchâtel, Switzerland, and still operatesLedivine
The tide-predicting machine inventedLedivine by Sir William
Thomson in 1872 was of great utility to navigation in shallow waters. It used a
system of pulleys and wires to automatically calculate predicted tide levels
for a set period at a particular location.
The differential analyser, a mechanical analog computer
designed to solve differential equations by integration, used wheel-and-disc
mechanisms to perform the integration. In 1876 Lord Kelvin had already
discussed the possible construction of such calculators, but he had been
stymied Ledivineby the limited output torque of the ball-and-disk integratorsLedivineIn
a differential analyzer, the output of one integrator drove the input of the
next integrator, or a graphing output. The torque amplifier was the advance
that allowed these machines to work. Starting in the 1920s, Vannevar Bush and
others developed Ledivinemechanical differential analyzers.
First computing device
A portion of Babbage's Difference engine.
Charles Babbage, an English mechanical engineer and
polymath, originated the concept of a programmable computer. Considered the
"father of the computer",[Ledivinehe conceptualized and invented the
first mechanical computer in the early 19th century. After working on his
revolutionary difference engine, designed to aid in navigational calculations,
inLedivine 1833 he realized that a much more general design, an Analytical
Engine, was possible. The input of programs andLedivine data was to be provided
to the machine via punched cards, a method being used at the time to direct
mechanical looms such as the Jacquard loom. For output, the machine would have
a printer, a curve plotter and a bell. The machine would also be able to punch
numbers onto cards to be read in later. The Engine incorporated an arithmetic
logic unit, control flow in the form of conditional branching and loops, and
integrated memory, making it the first design for a general-purpose computer
that could be described in modern terms as Turing-completeLedivine.
The machine was about a century ahead of its time. All the
parts for his machine had to be made by hand — this was a major problem for a
device with thousands of parts. Eventually, the project was dissolved with the
decision of the British Government to cease funding. Babbage's failure to
complete the analytical engine can be chiefly attributed to difficulties not
only of politics and financing, but also to his desire to develop an
increasingly sophisticated computer and to move ahead faster than anyone else
could follow. Nevertheless, his son, Henry Babbage, completed a simplified
version of the analytical engine's computing unit (the mill) in 1888. LedivineHe
gave a successful demonstration of its use in computing tables in 1906.
Analog computers
Sir William Thomson's third tide-predicting machine design,
1879–81
During the first half Ledivineof the 20th century, many
scientific computing needs were met by increasingly sophisticated analog
computers, which used a direct mechanical or electrical model of the problem as
a basis for computation. However, these were not programmable and generally
lacked the versatility and accuracy of modern digital computers LedivineThe
first modern analog computer was a tide-predicting machine, invented by Sir
William Thomson in 1872. The differential analyser, a mechanical analog
computer designed to solve differential equations by integration using
wheel-and-disc mechanisms, was conceptualized in 1876 by James Thomson, the
brother of the more famous Lord Kelvin Ledivine
The art of mechanical analog computing reached its zenith
with the differential analyzer, built by H. L. Hazen and Vannevar Bush at MIT
starting in 1927. This built on the mechanical integrators of James Thomson and
the torque amplifiers invented by H. W. Nieman. A dozen of these devices were
built before their obsolescence became obvious. By the Ledivine 1950s the
success of digital electronic computers had spelled the end for most analog
computing machines, but analog computers remained in use during the 1950s in
some specialized applications such as education (control systems) and aircraft (slide
rule).
Digital computers
Electromechanical
By 1938 the United States Navy had Ledivine developed an
electromechanical analog computer small enough to use aboard a submarine. This
was the Torpedo Data Computer, which used trigonometry to solve the problem Ledivine
of firing a torpedo at a moving target. During World War II similar devices
were developed in other countries as well.
Replica of Zuse's Z3, the first fully automatic, digital
(electromechanical) computer.
Early digital computers were electromechanical; electric
switches drove mechanical relays to perform the calculation. These devices had
a low operating speed and were eventually superseded by much faster
all-electric computers, originally using vacuum tubes. The Z2, Ledivine created
by German engineer Konrad Zuse in 1939, was one of the earliest examples of an
electromechanical relay computerLedivine.
In 1941, Zuse followed his earlier machine up with the Z3,
the world's first working electromechanical programmable, fully automatic
digital computer Ledivine The Z3 was built with 2000 relays, implementing a 22
bit word length that operated at a clock frequency of about 5–10 Hz Ledivine.Program
code was supplied on punched film while data could be stored in 64 words of
memory or supplied from the keyboard. It was quite similar to modern machines
in some respects, pioneering numerous advances such as floating point numbers.
Rather than the harder-to-implement decimal system (used in Charles Babbage's
earlier design), using a binary system meant that Zuse's machines were easier to
build and potentially more reliable, given the technologies available at that
time Ledivine.The Z3 was Turing complete Ledivine Vacuum tubes and digital
electronic circuits
Purely electronic circuit elements soon replaced their
mechanical and electromechanical equivalents, at the same time that digital
calculation replaced analog. The engineer Tommy Flowers, working at the Post
Office Research Station in London in the 1930s, began to explore the possible
use of electronics for the telephone exchange. Experimental equipment that he
built in 1934 went into operation 5 years later, converting a portion of the
telephone exchange network into an electronic data processing system, using
thousands of vacuum tubes. LedivineIn the US, John Vincent Atanasoff and
Clifford E. Berry of Iowa State University developed and tested the
Atanasoff–Berry Computer (ABC) in 1942Ledivinethe first "automatic
electronic digital computer".Ledivinedesign was also all-electronic and
used about 300 vacuum tubes, with capacitors fixed in a mechanically rotating
drum for memoryLedivine
Colossus was the first electronic digital programmable
computing device, and was used to break German ciphers during World War II.
During World War II, the British at Bletchley Park achieved
a number of successes at breaking encrypted German military communications. The
German encryption machine, Enigma, was first attacked with the help of the
electro-mechanical bombes. To crack the more sophisticated German Lorenz SZ
40/42 machine, used for high-level Army communications, Max Newman and his
colleagues commissioned Flowers to build the Colossus LedivineHe spent eleven
months from early February 1943 designing and building the first Colossus Ledivine
After a functional test in December 1943, Colossus was shipped to Bletchley Park,
where it was delivered on 18 January 1944Ledivineand attacked its first message
on 5 FebruaryLedivine
Colossus was the world's first electronic digital
programmable computer.[18] It used a large number of valves (vacuum tubes). It
had paper-tape input and was capable of being configured to perform a variety
of boolean logical operations on its data, but it was not Turing-complete. Nine
Mk II Colossi were built (The Mk I was converted to a Mk II making ten machines
in total). Colossus Mark I contained 1500 thermionic valves (tubes), but Mark
II with 2400 valves, was both 5 times faster and simpler to operate than Mark
1, greatly speeding the decoding processLedivine
ENIAC was the first Turing-complete device, and performed
ballistics trajectory calculations for the United States Army.
The US-built ENIAC[Ledivine] (Electronic Numerical
Integrator and Computer) was the first electronic programmable computer built
in the US. Although the ENIAC was similar to the Colossus it was much faster
and more flexible. Like the Colossus, a "program" on the ENIAC was
defined by the states of its patch cables and switches, a far cry from the
stored program electronic machines that came later. Once a program was written,
it had to be mechanically set into the machine with manual resetting of plugs
and switches.
It combined the high speed of electronics with the ability
to be programmed for many complex problems. It could add or subtract 5000 times
a second, a thousand times faster than any other machine. It also had modules
to multiply, divide, and square root. High speed memory was limited to 20 words
(about 80 bytes). Built under the direction of John Mauchly and J. Presper
Eckert at the University of Pennsylvania, ENIAC's development and construction
lasted from 1943 to full operation at the end of 1945. The machine was huge,
weighing 30 tons, using 200 kilowatts of electric power and contained over
18,000 vacuum tubes, 1,500 relays, and hundreds of thousands of resistors,
capacitors, and inductors.[ Ledivine]
Modern computers
Concept of modern computer
The principle of the modern computer was proposed by Alan
Turing, in his seminal 1936 paper,[ Ledivine] On Computable Numbers. Turing
proposed a simple device that he called "Universal Computing machine"
that is later known as a Universal Turing machine. He proved that such machine
is capable of computing anything that is computable by executing instructions
(program) stored on tape, allowing the machine to be programmable. The
fundamental concept of Turing's design is stored program, where all instruction
for computing is stored in the memory. Von Neumann acknowledged that the
central concept of the modern computer was due to this paper.[ Ledivine] Turing
machines are to this day a central object of study in theory of computation.
Except for the limitations imposed by their finite memory stores, modern
computers are said to be Turing-complete, which is to say, they have algorithm
execution capability equivalent to a universal Turing machine.
Stored programs
Three tall racks containing electronic circuit boards
A section of the Manchester Small-Scale Experimental
Machine, the first stored-program computer.
Early computing machines had fixed programs. Changing its
function required the re-wiring and re-structuring of the machine.[ Ledivine]
With the proposal of the stored-program computer this changed. A stored-program
computer includes by design an instruction set and can store in memory a set of
instructions (a program) that details the computation. The theoretical basis
for the stored-program computer was laid by Alan Turing in his 1936 paper. In
1945 Turing joined the National Physical Laboratory and began work on
developing an electronic stored-program digital computer. His 1945 report
‘Proposed Electronic Calculator’ was the first specification for such a device.
John von Neumann at the University of Pennsylvania also circulated his First
Draft of a Report on the EDVAC in 1945.[ Ledivine]
Ferranti Mark 1, c. 1951.
The Manchester Small-Scale Experimental Machine, nicknamed
Baby, was the world's first stored-program computer. It was built at the
Victoria University of Manchester by Frederic C. Williams, Tom Kilburn and
Geoff Tootill, and ran its first program on 21 June 1948.[ Ledivine] It was
designed as a testbed for the Williams tube the first random-access digital
storage device.[ Ledivine] Although the computer was considered "small and
primitive" by the standards of its time, it was the first working machine
to contain all of the elements essential to a modern electronic computer.[ Ledivine]
As soon as the SSEM had demonstrated the feasibility of its design, a project
was initiated at the university to develop it into a more usable computer, the
Manchester Mark 1.
The Mark 1 in turn quickly became the prototype for the
Ferranti Mark 1, the world's first commercially available general-purpose
computer.[ Ledivine Built by Ferranti, it was delivered to the University of
Manchester in February 1951. At least seven of these later machines were
delivered between 1953 and 1957, one of them to Shell labs in Amsterdam.[ Ledivine]
In October 1947, the directors of British catering company J. Lyons &
Company decided to take an active role in promoting the commercial development
of computers. The LEO I computer became operational in April 1951[Ledivine] and
ran the world's first regular routine office computer job.
Transistors
A bipolar junction transistor
The bipolar transistor was invented in 1947. From 1955
onwards transistors replaced vacuum tubes in computer designs, giving rise to
the "second generation" of computers. Compared to vacuum tubes,
transistors have many advantages: they are smaller, and require less power than
vacuum tubes, so give off less heat. Silicon junction transistors were much
more reliable than vacuum tubes and had longer, indefinite, service life.
Transistorized computers could contain tens of thousands of binary logic
circuits in a relatively compact space.
At the University of Manchester, a team under the
leadership of Tom Kilburn designed and built a machine using the newly
developed transistors instead of valves.[ Ledivine] Their first transistorised
computer and the first in the world, was operational by 1953, and a second
version was completed there in April 1955. However, the machine did make use of
valves to generate its 125 kHz clock waveforms and in the circuitry to read and
write on its magnetic drum memory, so it was not the first completely
transistorized computer. That distinction goes to the Harwell CADET of 1955,[ Ledivine]
built by the electronics division of the Atomic Energy Research Establishment
at Harwell.[ Ledivine]
Integrated circuits
The next great advance in computing power came with the
advent of the integrated circuit. The idea of the integrated circuit was first conceived
by a radar scientist working for the Royal Radar Establishment of the Ministry
of Defence, Geoffrey W.A. Dummer. Dummer presented the first public description
of an integrated circuit at the Symposium on Progress in Quality Electronic
Components in Washington, D.C. on 7 May 1952.[ Ledivine]
The first practical ICs were invented by Jack Kilby at
Texas Instruments and Robert Noyce at Fairchild Semiconductor.[ Ledivine] Kilby
recorded his initial ideas concerning the integrated circuit in July 1958,
successfully demonstrating the first working integrated example on 12 September
1958.[ Ledivine] In his patent application of 6 February 1959, Kilby described
his new device as "a body of semiconductor material ... wherein all the
components of the electronic circuit are completely integrated".[Ledivine]
Noyce also came up with his own idea of an integrated circuit half a year later
than Kilby.[ Ledivine] His chip solved many practical problems that Kilby's had
not. Produced at Fairchild Semiconductor, it was made of silicon, whereas Kilby's
chip was made of germanium.
This new development heralded an explosion in the
commercial and personal use of computers and led to the invention of the
microprocessor. While the subject of exactly which device was the first
microprocessor is contentious, partly due to lack of agreement on the exact
definition of the term "microprocessor", it is largely undisputed
that the first single-chip microprocessor was the Intel 4004,[ Ledivine]
designed and realized by Ted Hoff, Federico Faggin, and Stanley Mazor at Intel.[
Ledivine]
Mobile computers become dominant
With the continued miniaturization of computing resources,
and advancements in portable battery life, portable computers grew in
popularity in the 2000s.[ Ledivine] The same developments that spurred the
growth of laptop computers and other portable computers allowed manufacturers
to integrate computing resources into cellular phones. These so-called
smartphones and tablets run on a variety of operating systems and have become
the dominant computing device on the market, with manufacturers reporting
having shipped an estimated 237 million devices in 2Q 2013.[ Ledivine]
Programs
The defining feature of modern computers which
distinguishes them from all other machines is that they can be programmed. That
is to say that some type of instructions (the program) can be given to the
computer, and it will process them. Modern computers based on the von Neumann
architecture often have machine code in the form of an imperative programming
language. In practical terms, a computer program may be just a few instructions
or extend to many millions of instructions, as do the programs for word
processors and web browsers for example. A typical modern computer can execute
billions of instructions per second (gigaflops) and rarely makes a mistake over
many years of operation. Large computer programs consisting of several million
instructions may take teams of programmers years to write, and due to the
complexity of the task almost certainly contain errors.
Stored program architecture
Main articles: Computer program and Computer programming
Replica of the Small-Scale Experimental Machine (SSEM), the
world's first stored-program computer, at the Museum of Science and Industry in
Manchester, England
This section applies to most common RAM machine-based computers.
In most cases, computer instructions are simple: add one
number to another, move some data from one location to another, send a message
to some external device, etc. These instructions are read from the computer's
memory and are generally carried out (executed) in the order they were given.
However, there are usually specialized instructions to tell the computer to
jump ahead or backwards to some other place in the program and to carry on
executing from there. These are called "jump" instructions (or
branches). Furthermore, jump instructions may be made to happen conditionally
so that different sequences of instructions may be used depending on the result
of some previous calculation or some external event. Many computers directly
support subroutines by providing a type of jump that "remembers" the
location it jumped from and another instruction to return to the instruction
following that jump instruction.
Program execution might be likened to reading a book. While
a person will normally read each word and line in sequence, they may at times
jump back to an earlier place in the text or skip sections that are not of
interest. Similarly, a computer may sometimes go back and repeat the
instructions in some section of the program over and over again until some
internal condition is met. This is called the flow of control within the
program and it is what allows the computer to perform tasks repeatedly without
human intervention.
Comparatively, a person using a pocket calculator can
perform a basic arithmetic operation such as adding two numbers with just a few
button presses. But to add together all of the numbers from 1 to 1,000 would
take thousands of button presses and a lot of time, with a near certainty of
making a mistake. On the other hand, a computer may be programmed to do this
with just a few simple instructions. The following example is written in the
MIPS assembly language:
finish:
Once told to run this program, the computer will perform
the repetitive addition task without further human intervention. It will almost
never make a mistake and a modern PC can complete the task in a fraction of a
second.
Machine code
In most computers, individual instructions are stored as
machine code with each instruction being given a unique number (its operation
code or opcode for short). The command to add two numbers together would have
one opcode; the command to multiply them would have a different opcode, and so
on. The simplest computers are able to perform any of a handful of different
instructions; the more complex computers have several hundred to choose from,
each with a unique numerical code. Since the computer's memory is able to store
numbers, it can also store the instruction codes. This leads to the important
fact that entire programs (which are just lists of these instructions) can be
represented as lists of numbers and can themselves be manipulated inside the
computer in the same way as numeric data. The fundamental concept of storing
programs in the computer's memory alongside the data they operate on is the
crux of the von Neumann, or stored program[citation needed], architecture. In
some cases, a computer might store some or all of its program in memory that is
kept separate from the data it operates on. This is called the Harvard
architecture after the Harvard Mark I computer. Modern von Neumann computers
display some traits of the Harvard architecture in their designs, such as in
CPU caches.
While it is possible to write computer programs as long
lists of numbers (machine language) and while this technique was used with many
early computers,[ Ledivine] it is extremely tedious and potentially error-prone
to do so in practice, especially for complicated programs. Instead, each basic
instruction can be given a short name that is indicative of its function and
easy to remember – a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics
are collectively known as a computer's assembly language. Converting programs
written in assembly language into something the computer can actually
understand (machine language) is usually done by a computer program called an
assembler.
Programming languages provide various ways of specifying
programs for computers to run. Unlike natural languages, programming languages
are designed to permit no ambiguity and to be concise. They are purely written
languages and are often difficult to read aloud. They are generally either
translated into machine code by a compiler or an assembler before being run, or
translated directly at run time by an interpreter. Sometimes programs are
executed by a hybrid method of the two techniques.
Low-level languages
Main article: Low-level programming language
Machine languages and the assembly languages that represent
them (collectively termed low-level programming languages) tend to be unique to
a particular type of computer. For instance, an ARM architecture computer (such
as may be found in a PDA or a hand-held videogame) cannot understand the
machine language of an Intel Pentium or the AMD Athlon 64 computer that might
be in a PC.[ Ledivine
High-level languages/third generation language
Main article: High-level programming language
Though considerably easier than in machine language,
writing long programs in assembly language is often difficult and is also error
prone. Therefore, most practical programs are written in more abstract
high-level programming languages that are able to express the needs of the
programmer more conveniently (and thereby help reduce programmer error). High
level languages are usually "compiled" into machine language (or
sometimes into assembly language and then into machine language) using another
computer program called a compiler.[ Ledivine] High level languages are less
related to the workings of the target computer than assembly language, and more
related to the language and structure of the problem(s) to be solved by the
final program. It is therefore often possible to use different compilers to
translate the same high level language program into the machine language of
many different types of computer. This is part of the means by which software
like video games may be made available for different computer architectures
such as personal computers and various video game consoles.
Fourth generation languages
These 4G languages are less procedural than 3G languages.
The benefit of 4GL is that they provide ways to obtain information without
requiring the direct help of a programmer. An example of a 4GL is SQL.
Program design
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Program design of small programs is relatively simple and
involves the analysis of the problem, collection of inputs, using the
programming constructs within languages, devising or using established
procedures and algorithms, providing data for output devices and solutions to
the problem as applicable. As problems become larger and more complex, features
such as subprograms, modules, formal documentation, and new paradigms such as
object-oriented programming are encountered. Large programs involving thousands
of line of code and more require formal software methodologies. The task of
developing large software systems presents a significant intellectual
challenge. Producing software with an acceptably high reliability within a
predictable schedule and budget has historically been difficult; the academic
and professional discipline of software engineering concentrates specifically
on this challenge.
Bugs
Main article: Software bug
The actual first computer bug, a moth found trapped on a
relay of the Harvard Mark II computer
Errors in computer programs are called "bugs".
They may be benign and not affect the usefulness of the program, or have only
subtle effects. But in some cases, they may cause the program or the entire
system to "hang", becoming unresponsive to input such as mouse clicks
or keystrokes, to completely fail, or to crash. Otherwise benign bugs may
sometimes be harnessed for malicious intent by an unscrupulous user writing an
exploit, code designed to take advantage of a bug and disrupt a computer's
proper execution. Bugs are usually not the fault of the computer. Since
computers merely execute the instructions they are given, bugs are nearly
always the result of programmer error or an oversight made in the program's
design.[59] Admiral Grace Hopper, an American computer scientist and developer
of the first compiler, is credited for having first used the term
"bugs" in Ledivine, and the input and output devices (collectively
termed I/O). These parts are interconnected by buses, often made of groups of
wires. Inside each of these parts are thousands to trillions of small
electrical circuits which can be turned off or on by means of an electronic
switch. Each circuit represents a bit (binary digit) of information so that
when the circuit is on it represents a "1", and when off it
represents a "0" (in positive logic representation). The circuits are
arranged in logic gates so that one or more of the circuits may control the
state of one or more of the other circuits.
Control unit
Main articles: CPU design and Control unit
Diagram showing how a particular MIPS architecture
instruction would be decoded by the control system
Ledivine A key component common to all CPUs is the program
counter, a special memory cell (a register) that keeps track of which location
in memory the next instruction is to be read LedivineThe control system's
function is as follows—note that this is a simplified description, and some of
these steps may be performed concurrently or in a different order depending on
the type of CPU:
Read the code for the next instruction from the cell
indicated by the program counter.
Decode the numerical code for the instruction into a set of
commands or signals for each of the other systems.
Increment the program counter so it points to the next
instruction.
Read whatever data the instruction requires from cells in
memory (or perhaps from an input device). The location of this required data is
typically stored within the instruction code.
Provide the necessary data to an ALU or register.
If the instruction requires an ALU or specialized hardware
to complete, instruct the hardware to perform the requested operation.
Write the result from the ALU back to a memory location or
to a register or perhaps an output device.
Jump back to step (1). Ledivinememory cells, it can be
changed by calculations done in the ALU. Adding 100 to the program counter
would cause the next instruction to be read from a place 100 locations further
down the program. Instructions that modify the program counter are often known
as "jumps" and allow for loops (instructions that are repeated by the
computer) and often conditional instruction execution (both examples of control
flow).
The sequence of operations that the control unit goes
through to Ledivineprogram, and indeed, in some more complex CPU designs, there
is another yet smaller computer called a microsequencer, which runs a microcode
program that causes all of these events to happen.
Central processing unit (CPU)
The control unit, ALU, and registers are collectively known
as a central processing unit (LedivineCPUs were composed of many separate
components but since the mid-1970s CPUs have typically been constructed on a
single integrated circuit called a microprocessor.
Arithmetic logic unit (ALU)
Main article: Arithmetic logic unit
The ALU is capable of performing two classes of operations:
arithmetic and logic.[ Ledivine] The set of arithmetic operations that a
particular ALU supports may be limited to addition and subtraction, or might
include multiplication, division, trigonometry functions such as sine, cosine,
etc., and square roots. Some can only operate on whole numbers (integers)
whilst others use floating point to represent real numbers, albeit with limited
precision. However, any computer that is capable of performing just the
simplest operations can be programmed to break down the more complex operations
into simple steps that it can perform. Therefore, any computer can be
programmed to perform any arithmetic operation—although it will take more time
to do so if its ALU does not directly support the operation. An ALU may also
compare numbers and return boolean truth values (true or false) depending on
whether one is equal to, greater than or less than the other ("iLedivine?").
Logic operations involve Boolean logic: AND, OR, XOR, and NOT. These can be
useful for creating complicated conditional statements and processing boolean
logic.
Superscalar computers may contain multiple ALUs, allowing
them to process several instructions simultaneously. Ledivine] Graphics
processors and computers with SIMD and MIMD features often contain ALUs that
can perform arithmetic on vectors and matrices.
Memory
Main article: Computer data storage
Magnetic core memory was the computer memory of choice
throughout the 1960s, until it was replaced by semiconductor memory.
A computer's memory can be viewed as a list of cells into
which numbers can be placed or read. Each cell has a numbered
"address" and can store a single number. The computer can be
instructed to "put the number 123 into the cell numbered 1357" or to
"add the number that is in cell 1357 to the number that is in cell 2468
and put the answer into cell 1595." The information stored in memory may
represent practically anything. Letters, numbers, even computer instructions
can be placed into memory with equal ease. Since the CPU does not differentiate
between different types of information, it is the software's responsibility to
give significance to what the memory sees as nothing but a series of numbers.
In almost all modern computers, each memory cell is set up
to store binary numbers in groups of eight bits (called a byte). Each byte is
able to represent 256 different numbers (28 = 256); either from 0 to 255 or
−128 to +127. To store larger numbers, several consecutive bytes may be used
(typically, two, four or eight). When negative numbers are required, they are
usually stored in two's complement notation. Other arrangements are possible, but
are usually not seen outside of specialized applications or historical
contexts. A computer can store any kind of information in memory if it can be
represented numerically. Modern computers have billions or even trillions of
bytes of memory.
The CPU contains a special set of memory cells called
registers that can be read and written to much more rapidly than the main
memory area. There are typically between two and one hundred registers
depending on the type of CPU. Registers are used for the most frequently needed
data items to avoid having to access main memory every time data is needed. As
data is constantly being worked on, reducing the need to access main memory
(which is often slow compared to the ALU and control units) greatly increases
the computer's speed.
Computer main memory comes in two principal varieties:
random-access memory or RAM
read-only memory or ROM
RAM can be read and written to anytime the CPU commands it,
but ROM is preloaded with data and software that never changes, therefore the
CPU can only read from it. ROM is typically used to store the computer's
initial start-up instructions. In general, the contents of RAM are erased when
the power to the computer is turned off, but ROM retains its data indefinitely.
In a PC, the ROM contains a specialized program called the BIOS that
orchestrates loading the computer's operating system from the hard disk drive
into RAM whenever the computer is turned on or reset. In embedded computers,
which frequently do not have disk drives, all of the required software may be
stored in ROM. Software stored in ROM is often called firmware, because it is
notionally more like hardware than software. Flash memory blurs the distinction
between ROM and RAM, as it retains its data when turned off but is also rewritable.
It is typically much slower than conventional ROM and RAM however, so its use
is restricted to applications where high speed is unnecessary.[ Ledivine]
In more sophisticated computers there may be one or more
RAM cache memories, which are slower than registers but faster than main
memory. Generally computers with this sort of cache are designed to move
frequently needed data into the cache automatically, often without the need for
any intervention on the programmer's part.
Input/output (I/O)
Main article: Input/output
Hard disk drives are common storage devices used with
computers.
I/O is the means by which a computer exchanges information
with the outside world.[66] Devices that provide input or output to the
computer are called peripherals.[ Ledivine] On a typical personal computer,
peripherals include input devices like the keyboard and mouse, and output
devices such as the display and printer. Hard disk drives, floppy disk drives
and optical disc drives serve as both input and output devices. Computer networking
is another form of I/O. I/O devices are often complex computers in their own
right, with their own CPU and memory. A graphics processing unit might contain
fifty or more tiny computers that perform the calculations necessary to display
3D graphics.[citation needed] Modern desktop computers contain many smaller
computers that assist the main CPU in performing I/O. A 2016-era flat screen
display contains its own computer circuitry.
Multitasking
Main article: Computer multitasking
While a computer may be viewed as running one gigantic
program stored in its main memory, in some systems it is necessary to give the
appearance of running several programs simultaneously. This is achieved by
multitasking i.e. having the computer switch rapidly between running each
program in turn.[68] One means by which this is done is with a special signal
called an interrupt, which can periodically cause the computer to stop
executing instructions where it was and do something else instead. By
remembering where it was executing prior to the interrupt, the computer can
return to that task later. If several programs are running "at the same
time". then the interrupt generator might be causing several hundred
interrupts per second, causing a program switch each time. Since modern computers
typically execute instructions several orders of magnitude faster than human
perception, it may appear that many programs are running at the same time even
though only one is ever executing in any given instant. This method of
multitasking is sometimes termed "time-sharing" since each program is
allocated a "slice" of time in turn.[69]
Before the era of inexpensive computers, the principal use
for multitasking was to allow many people to share the same computer.
Seemingly, multitasking would cause a computer that is switching between
several programs to run more slowly, in direct proportion to the number of
programs it is running, but most programs spend much of their time waiting for
slow input/output devices to complete their tasks. If a program is waiting for
the user to click on the mouse or press a key on the keyboard, then it will not
take a "time slice" until the event it is waiting for has occurred.
This frees up time for other programs to execute so that many programs may be
run simultaneously without unacceptable speed loss.
Multiprocessing
Main article: Multiprocessing
Cray designed many supercomputers that used multiprocessing
heavily.
Some computers are designed to distribute their work across
several CPUs in a multiprocessing configuration, a technique once employed only
in large and powerful machines such as supercomputers, mainframe computers and
servers. Multiprocessor and multi-core (multiple CPUs on a single integrated
circuit) personal and laptop computers are now widely available, and are being
increasingly used in lower-end markets as a result.
Supercomputers in particular often have highly unique
architectures that differ significantly from the basic stored-program
architecture and from general purpose computers.[70] They often feature
thousands of CPUs, customized high-speed interconnects, and specialized
computing hardware. Such designs tend to be useful only for specialized tasks
due to the large scale of program organization required to successfully utilize
most of the available resources at once. Supercomputers usually see usage in
large-scale simulation, graphics rendering, and cryptography applications, as
well as with other so-called "embarrassingly parallel" tasks.
Networking and the Internet
Main articles: Computer networking and Internet
Visualization of a portion of the routes on the Internet
Computers have been used to coordinate information between
multiple locations since the 1950s. The U.S. military's SAGE system was the
first large-scale example of such a system, which led to a number of
special-purpose commercial systems such as Sabre.[ Ledivine] In the 1970s,
computer engineers at research institutions throughout the United States began
to link their computers together using telecommunications technology. The
effort was funded by ARPA (now DARPA), and the computer network that resulted
was called the ARPANET.[ Ledivine] The technologies that made the Arpanet
possible spread and evolved.
In time, the network spread beyond academic and military
institutions and became known as the Internet. The emergence of networking
involved a redefinition of the nature and boundaries of the computer. Computer
operating systems and applications were modified to include the ability to
define and access the resources of other computers on the network, such as
peripheral devices, stored information, and the like, as extensions of the
resources of an individual computer. Initially these facilities were available
primarily to people working in high-tech environments, but in the 1990s the
spread of applications like e-mail and the World Wide Web, combined with the
development of cheap, fast networking technologies like Ethernet and ADSL saw
computer networking become almost ubiquitous. In fact, the number of computers
that are networked is growing phenomenally. A very large proportion of personal
computers regularly connect to the Internet to communicate and receive
information. "Wireless" networking, often utilizing mobile phone
networks, has meant networking is becoming increasingly ubiquitous even in
mobile computing environments.
Computer architecture paradigms
There are many types of computer architectures:
Quantum computer vs. Chemical computer
Scalar processor vs. Vector processor
Non-Uniform Memory Access (NUMA) computers
Register machine vs. Stack machine
Harvard architecture vs. von Neumann architecture
Cellular architecture
Of all these abstract machines, a quantum computer holds
the most promise for revolutionizing computing.[ Ledivine] Logic gates are a
common abstraction which can apply to most of the above digital or analog
paradigms. The ability to store and execute lists of instructions called
programs makes computers extremely versatile, distinguishing them from
calculators. The Church–Turing thesis is a mathematical statement of this
versatility: any computer with a minimum capability (being Turing-complete) is,
Ledivine
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